Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Thursday, October 22, 2009

Platform Thinking: History Beats Jarvis' Edict by 170 years.

In What Would Google Do? Jeff Jarvis makes many great observations about the new rules of business success that have emerged in the last 10 years.

One example is platform thinking, in which products and services deliver the utility they were designed to, but which users go on to embrace and use for purposed well beyond the original intent.

Jarvis gives the example of Craig's List and Google Earth which have been adopted in new ways never originally envisioned. And with the dramatic popularity of apps for its handheld device, Apple's iPhone is perhaps the ultimate testament to platform thinking by delivering utility that have nothing to do with the phone at all.

We were delighted to find a historical predecessor to this digital idea by some 170 years.

An emigrant ship Niantic was moored and then marooned at a site now deep in the heart of San Francisco's financial district. It was covered in a shingle roof and housed offices and stores on the upper deck, while the hull became divided warehouses. A wonderful historic example of people taking an idea, making it their own and giving life to new uses, ones delivering valuable utility that was never anticipated by the original builders. Like their digital counterparts today, we're sure they were equally pleased.

[Click on image to enlarge]





Monday, August 25, 2008

Couched as chocolate
















What a visual treat this outdoor board delivers.

Who would have thought that associations from these two categories could be combined so effectively? There is something succulent and tantalizing about the way the couch is half wrapped, suggesting a thrill in the reveal.

Removing packaging is a sensual part of consuming the product. Several companies understand this. Apple in its superbly crafted boxes that laptops are packed in. GM puts a ribbon over the handle of its used cars so the buyer must break the seal before getting in.

Perhaps this furniture brand could benefit from such thinking and enhance the consumption experience of its product before it's even sat upon.

Monday, March 26, 2007

Coming soon to a living room near you














The latest illustration of how digital media is changing the face of the entertainment industry


On-line Yesterday, On Cable Today
(New York Times 3/25/07) chronicles just how quickly people created content is going from obscurity to the mainstream. As the article's title intones, Human Giant made the leap in very rapid fashion indeed, a time span unthinkable 5 or 10 years ago. Skit-orienting programming also seems to naturally lend itself to shorter, looser and more varied material from comedy and improv troupes that are an emerging breed of talent in the new entertainment economy.

What’s not surprising is how quickly and well entertainment companies – like Fuse, MTV and NBC – are evolving to chaperone this talent. They realize that content is king: whoever has that funniest, or at least most compelling whatever the genre – wins. They clearly see the choice in front of them and they aren’t about to take the road to extinction. The challenge is in spotting the next great blockbuster from the also ran. In the movie industry (and the music industry come to think of it) it’s often been the independents that have had more success in spotting and nurturing low budget big ideas than the Hollywood machine.

Beyond content alone there are exciting milestones ahead in entertainment culture too. I can see a day in the not too distance future in which some kind of new hit series, a participation-based format perhaps, takes place ENTIRELY on PDAs/cell phones and not on TV. (Perhaps one in which the general public provide input not to vote on elimination of characters but on outcomes for a scenario and the most popular suggestion is used to adapt the course of action the cast/participants must take in real time) Would it not be a defining moment in the evolution of mass entertainment to have a population transfixed not through a shared screen – as when people huddled around televisions in shop windows to witness the first steps of man walking on the moon – but instead connected through the intimate medium of their own, personal PDA or cell phone screen? One which allows each mobile viewer the opportunity to cast a vote and shape the outcome? Given the heightened anticipation of its $500 iPhone, it’s just the kind of ‘first’ that Apple could pull off.